![]() ![]() Unlike later versions of the game, some of the power-ups can be combined at the same time. ![]() It also appears that the powerups have been completely redesigned from the pre-alpha builds, as there are now six of them: multiball (shoots four extra balls for a limited period of time), diamonds (which now give 1000 points instead of 3000), barrels (blow up any glass nearby), extra balls (gives 10 extra balls), slomo (slows down time) and ball frenzy (rapidly shoots balls). When in the game, there is now music and sound effects. The main menu has been completely updated to be more inline with the HUD, and there are now three levels: 1, 2 and 3. ![]() The date associated with this version appears to be. Version 0.1 is the first known version of Smash Hit for iOS. There also appears to be a new texture for the tiles.įind or record higher quality video. An early version of the diamond power-up can be seen, which gives the player 3000 points. The reticle has been removed, but the HUD has been redesigned with a new font, ball count, life count, score and pause menu. The extra balls power-up now has a texture, and the extra life power-up is seen for the first time. The standstone-like material can't be broken anymore, and there appear to be doors for the first time. A score will now appear after breaking an obstacle. This is the only build (not including the VR version) where there is a reticle on the screen, though it is not at all functional. Glass has been updated to look like glass, and the sandstone-like material can now be broken.Īt the start, a very early main menu can be seen along with an early Mediocre logo. The player can now move side to side at a fixed position. The walls now have a tile texture, and the floors are reflective. It seems to use almost no textures, excluding test ones from Granny Smith. Five videos have released on the internet containing the earliest builds of Smash Hit before 0.1. ![]()
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